eggs

Img_2370

This year's eggs were designed using Nodebox and Inkscape.

Charlie worked mostly in Nodebox. It's patch-based programming was right at his level and copy, rotate and wiggle all got a lot of action.

Wyatt found inspiration in Minecraft and we worked together to write a letter writing script in Python to print out an wiki entry on egg. Then he created a vector version of the pixelated egg in Inkscape.

The video below shows some highlights from production.

First attempt to control eggbot from Flash: halftone pictures

This weekend, I was able to get Flash talking to the EiBotBoard of my Egg Bot via Tinkerproxy 2.0. Fun stuff.

The trickiest part was finding the right file within /dev to point Tinkerproxy at. The EiBotBoard shows up as /dev/cu.usbmodemNNN which is quite different from the way an Arduino board shows up.

With the proxy in place, I set up a Flash file to load images, transform them into halftone dot patterns and then plot them onto eggs. Plotting is done with 3 different commands, one to raise and lower the pen, one to turn the egg (xaxis) and the last to move the pen (yaxis). 

Img_0083
Img_0085