Odopod - Using Kinect within Flash Applications

On Wednesday, Microsoft released additional information about their upcoming SDK for the Kinect. However, if you don't want to wait for that release, there are some great alternatives available already.

To better understand the potential Kinect holds for retail and other installation work at Odopod, I've been exploring different ways to integrate Kinect into Adobe Air applications. We're using Air because it allows us to quickly build prototypes and explore this exciting new technology.

Read more over on the Odopod blog.

Getting up and running with OpenNI and NITE on a Mac

I'm not a c++ developer, but I recently dug into the OpenNI and PrimeSense NITE samples with the ultimate goal of bridging output from the Kinect to Flash. In the end, I found AS3OpenNI and for the time being, don't need to do any additional work in c++, but I found the experience helpful none-the-less. Following the jump, I detail the components and steps for getting an Xcode project set up. 

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