Working with Kinect for Windows and Flash

The Kinect for Windows SDK supports development in C++, C# and Visual Basic. None of these options are great for rapid prototyping. Fortunately, AIRKinect from the AS3nui team allows Flash applications to access the Kinect's information using the Microsoft SDK.

AIRKinect is an Adobe Native Extension for Flash (ANE) and provides direct access to the Kinect from within an AIR 3.0 application. Previous options for using Kinect within Flash required a proxy server to get data from the Kinect. In comparison, the ANE approach is more responsive and easier to work with.

New post over on the Odopod blog.

‪AIR for mobile remote camera app‬‏ - YouTube

This video shows an AIR desktop app that is connected (peer-to-peer) with an AIR for mobile app running on 4 different devices.

The mobile apps stream video back to the desktop application and the desktop app can be used to send messages to the camera operators.

The devices tested all handle capturing and streaming 640x480 video at 15 fps. The wifi network is having a little trouble keeping up with 4 streams but works well with fewer streams (or when I'm alone on the network).