I’m struggling with the emotional mismatch between the event and gameplay; but I imagine that’s at least partly the point. It certainly was not on my mind 10 minutes ago. Plus, I really like the provocation leading to this interactive music video/game/experience/thing:
What if the term “music video game” didn’t evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last heroes of a declining music industry? What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the way the best music-video directors have been doing for decades? What if a song (not its beats, not its spectrum, not its amplitude!) was dictating the content of a game and not the other way around?